
Version 2.00 Design Notes 12/12/04;


1) Helicopters; Helicopter gunships armed with ATGMs have been recoded as direct fire only. Those primarily armed with unguided rockets have retained their indirect fire capability. I have recoded all helicopters to give a token assault value (of 1) to all helicopters armed with at least one mg. This is to give some protection from assault by enemy forces, and to allow them to carry troops into an assault situation. Defence values have been reassessed, for the most part this has resulted in only minor changes. Victory points have been greatly increased to discourage gamey tactics, and give a more realistic value to these units. Later advanced ATGM equipped Gunship helicopters have been given increased hard attack values, to increase effectiveness especially at long range against MBTs. MBT's attack ranges (except for those equipped with ATGMs) have been limited to 16 hexes, to allow helicopters to attack them from long range without fear of return fire.

2) Changed Civilian defence strength and Victory points values.

3) Recoded Swimmer Sapper platoons to allow correct movement rates.

4) Recoded Bicycles to give better movement properties.

5) Increased Defence strengths of all infantry platoons by 1.

6) Reduced Civilian Infiltration platoon hard attack value to 6.

Paul Adaway

12/12/04